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Paint shop pro 9 free downloads
Paint shop pro 9 free downloads













  1. PAINT SHOP PRO 9 FREE DOWNLOADS PROFESSIONAL
  2. PAINT SHOP PRO 9 FREE DOWNLOADS PSP

Press ok when your happy the settings are the same as mine and you should be looking at your normal map. Go to the effects menu and select the nvidia tools normal map plug in and follow these settings This isn't strictly the way this should be done but I think it will be the easiest for now and it still works to a degree. Minimise one of them and the other is the one we're going to work with. It is good practice to have two of your original textures open at any one time so select your colour map and press ctrl + c then ctrl + v. Ok we're going to start with our colour map (some texture you found on the internet) - I'm going to use this one There are several more we should be using but not for this tutorial (some of them are Alpha, diffusion, displacement and parallax maps) Specular map (adds shininess to the bump) Occlusion map (for this tutorial this will give us our depth)ĭ. Normal map (this is sometimes called a height map)Ĭ. Colour map (this is the original flat texture)ī.

PAINT SHOP PRO 9 FREE DOWNLOADS PROFESSIONAL

I'm not going to go into all the different maps you should be using to make a professional game quality texture but I am going to show you a few. I'm guessing by now we're cooking with gas so let us press on.

PAINT SHOP PRO 9 FREE DOWNLOADS PSP

Nip to the next post if you don't see it as Rebecah has kindly posted a download that you can pop into your PSP plug ins folder. If it isn't where it should be and you have Nvidia tools then don't panic! You probably have PSP in a different path to the expected one. Or do you? Well we can check this because with Nvidia tools comes a handy "NormalMapFilter" tool.

paint shop pro 9 free downloads

If you followed Rebecah's tutorial earlier and grabbed the Nvidia tools you have all you need to make "Normal maps"

paint shop pro 9 free downloads

(smaller and larger sizes or even a mixture following 8 bit rules are also possible) It is good practice to make your textures 128 x 128, 256 x 256 or 512 x 512 You can either make one See here or grab one of the many available on the internet or steel one from game as I did. Preferably seamless if you want to use it for anything useful. This can be applied to any texture but it does take some tweaking to get certain textures just how you want them.įirst we need a texture. Less than a minute later here is the same texture with a bump map added to give it some sort of depth and finer detail. This is an example of Maxis's terrible flat textures (found in build mode) there are different types of mapping which many of them you will of heard but may not of known what they actually are.īy combining several of these maps you can create a final texture map. The actual industry term for this practice is "mapping" - Now. The term "re-colour" is completely incorrect and something that was invented by the first Simmers that started to modify the game. First thing I am going to do is have a go at the Sims modding community! Required Nvidia DDS Utils (not going to tell you where to get this or what to do with it as Rebecah already has here















Paint shop pro 9 free downloads